Will the Wii make you play less (and buy less games)?

Disclaimer: I work for Microsoft and have to admit I'm a big Xbox 360 fanboy so I will not be fully objective on this topic.

Ever since Nintendo has annouced their new controller, I've had very big doubts about betting the console on such a concept. The controller in itself seems to be beautifully executed and more precise than any other previous attempt at a motion-sensing controller, but I fully agree with Peter Molyneux that for most players, the most confortable position to play is lying on the couch with the controller resting on the beer belly. Only the thumbs move, and they do so very little, which enables us to play for extended periods of time (not that we *should* play that long, but we do, and that eventually makes us buy more games). And I call that motion sensing too: the pad is very efficiently detecting very small movements of my thumbs...

If I have to be in an upright position and wave my arms around to play, I can assure you that I won't play for more than 20 minutes to half an hour. The Wii controller will certainly work beautifully for a tennis game, or a golf game, or a sword fight game, and you can trust Nintendo to be just as creative with that as they've been with the DS touch screen (why we weren't smart enough to do this kind of games on Pocket PCs years ago and why we're still not doing them is beyond me). Still, I prefer to do my sports outside. Video games, for me, will stay in the couch, mostly not moving for hours. That will make me buy more games, a Wii wouldn't.

So when I saw the PS3 controller, after the initial shock - or lack thereof - (motion sensing? no, they didn't? hey, what's the big round button in the middle of the controller?), I thought that they had actually been pretty smart about the whole thing: their controller will be perfectly fine for any game, even though it won't come back when thrown and it will be somewhat less ergonomic for tennis games than the Wii controller. Then again, the tilting pad was tried before, including by Microsoft. I still have a FreeStyle somewhere in my closet and it was excellent at Motocross Madness and racing games in general (because we already tend to move with the pad in this kind of game) but terrible at almost anything else. So is this just Sony going "me too"? You decide.

But wait a minute... Didn't Sony already have a few PS2 games (mainly sports) that were controlled by the player's body movements? Well, yeah, and by a strange coincidence, the kind of games that work with the Eye Toy is exactly what the first batch of Wii games will be. Come to think about it, this is probably the most sensible approach (and it seems to be the XBox team's approach too).

Another powerful idea is that what seems like such an obvious control scheme may not be as efficient as your intuition will tell you. Here's an interesting comparison... When you think about FPSs and how the keyboard+mouse combination is the absolute best control scheme for them (even though the devices themselves were created for something entirely different), it's just mind boggling because it's so non-obvious. You'd think that detecting eye movement for example would work better for aiming in such games. Well, it doesn't. As a recent study showed, it is less efficient by 25% and just less enjoyable in general. Maybe that's because eye movement is widely unconscious whereas the eye-hand coordination is something that works really well in human beings.

I really like the idea that one controller can't be perfect for all games but that the default controller should be versatile enough to be ok for all games. I've owned a force feedback wheel for the PC for years and it just makes racing games much more immersive; I own a big joystick for flight simulation; an arcade stick will be better for Street Fighter and Pac-Man; mouse and keyboard work best for FPSs. In the same way, the camera will provide motion sensing for those games where it makes sense. But all of these games can be played with a regular controller without a problem, it's just that a special optional controller can make the experience better. The Wii controller just seems perfect for a very small number of games and terrible for everything else. In my opinion, it should be an option because it's just not versatile enough.

UPDATE: the reports from the first people to play with the console for extended periods of time are starting to come in, and it seems like the Wii, like a Gyration mouse, does not necessarily require big movements and can be enjoyed for long periods of time. Well done then. What still needs to be determined is how well the controller will work with "ordinary" games.

UPDATE 2: an interesting account of the first reactions of a person who didn't know about the Wii before.

UPDATE 3: Penny Arcade on the Wiimote.

UPDATE 4: I just read Ars Technica's review of the Wii and they have very good things to say about the system. In particular, "I found the nunchuk + Wiimote combination to be incredibly comfortable in long playing sessions. I was able to rest my hands on either side of my legs while playing Zelda, and that wouldn't be possible with a classic controller design" struck a chord with me. Again, I'm ready to be proven wrong and will gladly admit I was wrong. After all, the DS stylus gaming has been dimissed by some as a gimmick when it was introduced, but it has been working absolutely flawlessly. I'm a big fan of the DS (I have both the phat and the light models), it works perfectly for me, my wife and my three year old daughter who is addicted to Nintendogs. It just leaves me wondering why we didn't get games like those on PocketPCs years ago and why they're still nowhere to be found. If the games deliver on the Wii like they did on the DS, I'm sold, I'll get one and I suppose I'll buy Mario and Zelda. Again. And again. I'll try the Wii at fwends' house and make a first hand opinion soon.

UPDATE 5: Joystiq made a *very* interesting (although unscientific) poll of their readership that kinda confirms the title of this post:
http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/100490271/

Archived comments

  • Martin Bennedik said on Friday, August 25, 2006

    Hi Bertrand, yes, I like the force feedback wheels too - but is it just me or is there really no support for them in the newer games? Some of the old devices you cannot even plug into a modern computer anymore - PC joystick port anyone?
  • Not an XBox fanboy said on Friday, August 25, 2006

    I didn't realise the XBox controller was 'effective against more than one toxin or strain of micro-organism'. But anyway, the Wii controller comes with the nunchuck extension that'll allow you to lie on your sofa eating pies to your heart's content.
  • jag said on Friday, August 25, 2006

    Have you had the oppurtunity to use the Wii controller? Or are you just going by what you see in nintendo's insane ads? I've seen several videos of people playing the new zelda game, and they are barely moving the nunchuk (controller) around. It's just like a regular control but slightly different in the way it moves. I think the impression that you HAVE to do cartwheels while you are using it is way off. Also, i think involving more parts of the hand instead of your thumbs only is a good thing. My friend said he'd play games until his thumbs blead. It will help against RSI and other issues that arise from doing any activity for a long time.
  • Bertrand Le Roy said on Friday, August 25, 2006

    Jag: no, I haven't used it and I may very well be completely wrong about all this. I'm just skeptical about the whole motion sensing stuff because it's been tried before and it failed miserably, but Nintendo may very well succeed where everybody else failed. I guess we'll have to wait and see the execution of all that.
  • Bertrand Le Roy said on Friday, August 25, 2006

    Not an Xbox fanboy: sorry about that, I updated the post to use a better word. Bear with me here, English is not my first language and in French, polyvalent is a synonym of versatile.
  • Kenneth Elliott said on Friday, August 25, 2006

    I am not a great fan of the new nintendo game controller. I don't feel that it will lend itself well to game play. Of course I have not used it yet, but with all the information that I have read so far I believe it will be very awkward.
  • Scott Mitchell said on Saturday, August 26, 2006

    I haven't played the Wii, but the concept seems fun. The controller and gameplay - from what I've read - has already got me excited about picking up a Wii once they're available. I have an (old school) XBOX, but I've not played it in over three months. I just hope the Wii controller doesn't turn out to be as disasterous as this "well-conceived" product: http://www.videosift.com/story.php?id=7901
  • Lee Fear said on Tuesday, August 29, 2006

    I think your comments are way off the mark and sound very much like someone who has been born into the playstation generation! I have a 360 and I am already becoming bored and annoyed with it. £50 for a game that I can get on the pc for £30!!! why? I would not mind paying £50 for a 360 exclusive but not one that is available elsewhere for cheaper. Also it is not exactly innovative, the graphics have improved but don't look (so far) 5 times better than the xbox or even 3 times better for that matter. The only Stand out feature is Live Arcade (which is still not innovative as it appeared on the original xbox!). This has great potential although so far not many original games have appeared. The other thing that is annoying is the backwards compatability. The vast majority of my xbox collection is still unplayable (Please can microsoft forget 'Shamu's Deep Sea Adventures','Shadow The Hedgehog' and 'Barbie Horse Adventures Wild Horse Rescue' and get on with converting Streetfighter collection, Outrun 2 and Pro Evo 4?) and even some that have conversions still do not work (Half Life 2 just goes to a black screen during the game!). Also While we are on the subject of controlers, can microsoft one day work on designing a good digital pad? have you ever tried playing a 2D fighter with the original x-box or 360 controllers? it is almost impossible due being less than directionally positive, pressing slightly up when wanting to move left and so on. Maybe this is something that you can take from nintendos controllers. The Wii will be the only true Next Gen console as it is the only one really doing something the current ones don't. And don't forget that there is also a normal controller available for it to play normal games with too.
  • Bertrand Le Roy said on Tuesday, August 29, 2006

    Lee: funny that you would say such a thing. You couldn't be farther from the truth: I played my first video games in the 70s (Pong and its variants), got my first computer in 1980 and published my first professional video game in 1982. Since then, I've never ceased to play. I've had dozens of computers, some of which I built, a Sega Genesis, a classic XBox, *almost all* GameBoys that Nintendo put on the market, a GameCube and now a 360. I also have a very capable gaming PC that I don't use because the games are nicer to play from the couch on the big screen TV, and because console games don't require setup or take 2GB on my hard drive. You're also way off topic: this post is about controllers, not which console I/you prefer. But if you want to go down that road, fine. If you like to play on the PC and find the same games for a lower price, fine, go for it. As for me, I prefer to play it on the console even if it costs me more. Guess I'm not the only one or the prices would be different. <sarcasm>mmmh... Maybe there's a reason why games are cheaper on the PC... Let's try to remember our Economics 101... Oh, maybe that would be because nobody wants to buy them?</sarcasm> I don't know how to evaluate "5 times better" graphics. What I know is that the graphics are incredibly sharper on the 360 than they were on the Xbox and that a lot more stuff can move on the screen at once: just look at the battles in 99 nights (I know, baaaad game, but still) or Kameo. I think the innovation in the 360 version of Live are the achievements and gamer scores. This is the thing that will make gamers buy more games (and ultimately that's what makes or breaks a console). Back-compat? I couldn't care less. I still have my classic Xbox and it works fine. Plus, I spend too much time playing my 360 games to go back to the Xbox games. And don't pretend you don't know why Barbie works and not more interesting titles (but my choice would have been waaaaay different from yours: Outrun??). The minor titles work more easily because A. They are simpler technically. B. They are side effects of making other, more interesting games work. Ultimately, back compat is only interesting in the beginning of a console's lifetime. The D-Pad issue has only become important with the release of Street Fighter and Pac-Man. Before that, the controller only got praise and now it's the worst controller ever? Give me a break. Actually, if you read my post, this was kind of my point: no controller is good for everything but the default controller should be fine for all games. Quoting myself: "an arcade stick will be better for Street Fighter and Pac-Man". There is such a stick already (the DOA arcade stick) and more are in preparation (Mad Catz is doing one, and Microsoft gave some hints about alternate controllers). But yes, it would be great if they could improve the built-in one. By the way, the worst thumb numbness I got because of bad D-Pads were from GameBoys and I don't remember anyone being vocal about those. They were reasonably precise but really painful, which again, made me play less (and hence buy less games). Your sentence about the Wii being the only true "Next Gen" is just hilarious. Yes, and the PS3 is the only "true hi-def". Right. At least Sony was right on one thing: the Wii isn't hi-def (which is something you can define accurately, contrary to "Next Gen"). But the greatest thing is that you're making my points: "[...] there is also a normal controller available for it to play normal games with too". Exactly, the normal controller is the option, and the exotic one is the norm. All I've been saying is that it should be the other way around. Plus, it's not exactly a normal controller, it's more like a normalish wart that you add to the wiimote.
  • Lee Fear said on Wednesday, August 30, 2006

    I didn't say you were playstation generation. I said you were sounding like one. You point out that the 360 has some new arcade controllers. Is this not the same thing as the Wii having an optional controller too? I don't think my comment about Wii being the only true next gen is 'Hilarious'. I do not consider Hi-Def (or Graphics at all) to define Next Gen, In fact in Europe (Especially the UK) Hi-Def Tvs have only been on sale a short time and are incredibly expensive (around $3,500 for a medium size one!). We will not be seeing even a moderate perentage of 360s connected to Hi-Def here for at least 3 or 4 years. So The fact that Wii is not Hi-Def is not of particular importance (Especially if it helps make the games cheaper and hence I will buy more of them). --Quote-- If you like to play on the PC and find the same games for a lower price, fine, go for it. As for me, I prefer to play it on the console even if it costs me more. Guess I'm not the only one or the prices would be different. mmmh... Maybe there's a reason why games are cheaper on the PC... Let's try to remember our Economics 101... Oh, maybe that would be because nobody wants to buy them? ---- Most of the people I know do not even own a 360 due to the prohibitive price of the console, the lack of many good games and the price of the games. I too prefer playing most games on a console but I fully understand why my friends use their PC's. Prey for £50, took 2 days to complete and the multiplayer is not that great either!!! now that is good value.. NOT! When I talk about the graphics on the 360 I am not denying that the graphics look crisper but I was not blown away like I was when I first viewed the PS2 after the PS1. I am told that Project Gotham 3 has as many polygons in 1 car than PGR2 had in the entire game world. I can fully believe this but it does not show so much in the finished product. Yes they look a lot crisper but not that much crisper! This just goes to prove to me that Nintendo were correct in moving in a different direction. ---Quote--- I think the innovation in the 360 version of Live are the achievements and gamer scores. This is the thing that will make gamers buy more games (and ultimately that's what makes or breaks a console). -------- I have to disagree. This has not made me buy more games. It just gets annoying in multiplayer when people are concentrating on getting achievements rather than playing the game. The Purchasing of extra content is a nice option but I am worried that it will be taken too far especially with microsoft suggesting consumable content which wears out leading you into buying new ones. I have thought of one feature that has made my gaming life better and that is the ability to stream music from my pc into the game. Now that is cool!
  • Dustin Halstead said on Thursday, August 31, 2006

    I can't believe how much you discount the idea (or hard evidence) of backwards compatibility. It obviously wasn’t the biggest selling point when the PS2 came out since PS1 and PS2 games looked like night and day graphically (it was hard to go back) … regardless, the classics have still lived on (thank God the PS2 can still run Final Fantasy VII). In addition, the lack of backwards compatibility only added to the shadow over Nintendo’s weakening presence (people still love the SNES to this day and consider it the heyday of gaming). While it may not be the biggest selling point, it still plays a major role (Nintendo learned their lesson the hard way and have preserved the backwards compatibility within the handheld systems). How many ‘old’ games do you know of that people still play and love regardless of graphic advancements (StarCraft anyone?). Magazines, like GameInformer, and even G4tv recommend classic titles that gamers may have missed at one time … leading me (and countless others) to buy and enjoy sleeper-hits and overlooked classics. Now-a-days backwards compatibility is more important than even because consoles can’t make the same level of advancements that they once did … and games that looked amazing 3-4 years ago, still look good today (Halo anyone?). Microsoft knew backwards compatibility was important, that’s why they promised it before the release of the 360 … unfortunately, they have yet to fully deliver on that promise; and if you’re not playing 360 online, then forget about it completely. In short, consoles can no longer depend on graphic improvements and extra buttons to sell their product, especially since games have already reached a visual level that most people are satisfied with … and without an HDTV, it’s hard to notice anyways. So now, more than even, it takes more than that … it takes support for the library of great games that already exist, and innovation that goes beyond “graphic improvements”. Networking gamers and providing online play is a definite plus, but gamers cannot live on MMOs alone. It’s not surprising that Microsoft hasn’t realized this yet (they still think IE6 is ‘good enough’) … and Sony seems to think that everyone has a 6 figure income (and with a poor track record for building quality electronics (PS1 overheating and the flimsy PSP)). This is Nintendo’s chance to make a comeback, and I sincerely hope they do. Despite their history of poor decisions (VirtualBoy anyone?) Nintendo has proved that they have learned from their mistakes … something that Sony and Microsoft have failed to do. Not only does the Wii offer the possibility of a more immersive environment to gamers, but it will appeal to parents of the gaming youth, eager to see a console that will help thwart the obesity that plagues children today.
  • Bertrand Le Roy said on Thursday, August 31, 2006

    (crap, my comment was eaten by community server... I guess I'll have to rewrite) Lee: I don't know what defines "next gen" if it's not the new wave of consoles, which includes all three. I do not consider hi-def to define next gen either, I'm just saying it's something that you can objectively define. I know that in Europe, hi-def sets are still very expensive, but here in the US, they're getting mainstream and relatively cheap. By the end of this generation, not having hi-def will be a strong handicap. Even though it may not hurt the Wii in the beginning, it will eventually. I don't think the price of the 360 is prohibitive. If you look back on the price of past generations, it sits exactly in the launch price range of all successful consoles. You make an excellent point about games being cheaper on the Wii making people buy more. Then again, Prey may be very short for the price, it doesn't mean that's a general thing with 360 games: just look at Oblivion or the Half-Life 2 package. And the thing about graphics is that it takes increasingly more power to achieve ever smaller improvements. So yes, the difference between PS1 and PS2 was more impressive than what you'll observe in this generation (even with a hi-def setup), and I bet that the next one is going to be even less impressive. <sarcasm>On the other hand, this begs for another question: why didn't Nintendo just release the Wiimote for the GameCube if it's all about fun and gameplay?</sarcasm> Seriously? You may think what you want about achievements and gamer score, but the fact is that the 360 has a *very* high attachment rate. Also, my friends who own a 360 care about their gamerscore and achievements and compete with each other, so your mileage may vary. I also agree that the optional contents thing may go too far. Hey, it already has... The Oblivion horse armor was a joke and... it didn't sell. This stuff will self regulate. The consumable contents thing will flop in my opinion (except in places where it really makes sense, like in Second Life or the Sims). Dustin: I don't discount the problem of back compat: "Back-compat? *I* couldn't care less. *I* still have my classic Xbox and it works fine. Plus, *I* spend too much time playing my 360 games to go back to the Xbox games." (emphasis added) So again your mileage may vary. I'm just saying that for *me*, it's unimportant, and I just tend to think that if you own xbox games, it means you have an xbox. But yes, I may be totally wrong about back compat only mattering in the beginning of the console's lifetime. Classic gaming is a distinct thing though and XBLA does a good job of offering classic games on the 360. Classic gaming != xbox classic games. Apart from that, there are a few unfounded assertions in your post: Sony has a "poor track record for building quality electronics"??? What? I'd say they have one of the best track records in the industry for that... Nintendo has a "history of poor decisions"? No company can always succeed with all of its products or chances are they're not being creative. You could say that of any successful company (let's try... "Apple has a history of poor decisions (Newton or Lisa anyone?)", etc. etc.) "Microsoft hasn't realized [gamers cannot live on MMOs alone] (they still think IE6 is 'good enough')". Well, I don't know where you got that quote of yours, but last time I checked, IE7 was in RC1. Also, I personally don't play much online, and I didn't realize that my 360 prevented me from playing offline games. Oblivion is an MMO? Hell, there isn't even one MMO on the 360... "Nintendo has proved that they have learned from their mistakes … something that Sony and Microsoft have failed to do". Can you substantiate that claim? Anyway, this blog post is *not* a flame war about which next gen console is the best, it is about whether or not it's a good strategy to have an exotic default controller. So you are both waaaay off topic.
  • Simon said on Thursday, August 31, 2006

    I think the quality of the games will be key to the success of this type of controller. Surely there's nothing to stop Microsoft (or Sony for that matter) from producing their own version of the Wii controller for their consoles if they think it's worthwhile? Maybe future generations of consoles will ship with several different types of controller. With regards to the 'HD isnt next gen' debate. I just bought an HD TV for my 360, and it's definately made a BIG difference in the quality of the visuals. HD sets are stil expensive though (I live in the UK).
  • Dustin Halstead said on Friday, September 1, 2006

    Holy crap Bertrand! It sounds like you read only what you wanted to read. If you don’t think that my comments have deep rooted foundation, then you lack the understanding to make “game predictions.” Allow me to provide some backup to my “claims”: >> Sony has a "poor track record for building quality electronics"? --- um yeah. The first PS1 systems overheated themselves. The original PS2 design has suffered from constant lens failures and featherweight controllers that “rattle” and exhibit dead buttons after extended use. The slim PS2 had overheating adapters, resulting in Sony recalling/replacing around 960,000 adapters (Of course the Xbox had it fair share of recalls due to fire hazards as well). The PSP is the most flimsy handheld system to date (unless you want to call the Noki N-Gage a handheld system … which would be a joke) … not to mention, the PSP cases (that encompass the UMD) are poorly made and have a tendency to fall apart, dead and/or lit pixels, poor screen durability, and self ejecting UMD (if the unit is ever twisted … which shouldn’t have been possible in the first place). Also, when G4 performed “stress tests” on the GameCube, PS2, and Xbox. The PS2 broke into pieces after test one … the Xbox held up a little better … but the GameCube was the ONLY system that survived every test (although these tests were extreme, you can easily see the flimsiness of the PS2). You can watch it here (Or search for: GameCube vs PS2 vs Xbox): http://www.youtube.com/watch?v=PUWFpZ7DksI Do your homework pal … Case closed. >> Nintendo has a "history of poor decisions"? --- Obviously most companies DO make poor business decisions from time to time, my point was, it seems they learn from it where-as Microsoft and Sony have NOT. >> "Microsoft hasn't realized [gamers cannot live on MMOs alone] (they still think IE6 is 'good enough')". --- Now you’re misquoting me. I said: “Networking gamers and providing online play is a definite plus, but gamers cannot live on MMOs alone.” I’m simply stating that you can’t sell a console with online capabilities alone (there has to be more to offer)… and that encompasses a lot more than World of Warcraft type games. Concerning Microsoft … Internet Explorer 6 turned 5 YEARS OLD on Aug 28, 2006 ... 4 days ago. Webdesigners (I’m one myself) are forced to use code hacks and can’t embrace the full CSS support that EVERY OTHER BROWSER has. Let’s not even mention the poor OS support M$ has shown over the years (WindowsME anyone?). Strange how Mozilla can out-perform a company that has enough money to buy and sell them 100 times over. Although I will admit that Microsoft has shown better support towards the Xbox … which is kinda sad. Although, It’s probably because Microsoft actually has competition in the console arena … so maybe if the 'Google OS' rumors come true, M$ will finally get on the ball. Also, If you haven’t seen the IE7 blog, now would be a good time: http://blogs.msdn.com/ie/default.aspx (See what I mean? You can actually feel the disgust from webdesigners everywhere.) Although Nintendo has made mistakes, they’ve never done anything as obviously and as consistently retarded as Sony or Microsoft … such as piss off EVERY person that uses their system. Nintendo may disappoint, but never have they created the hatred that exists for Microsoft. >> So you are both waaaay off topic. --- Then you missed my point completely. The point I was making is that MORE innovation has to exist than better graphics. It comes down to many factors … not just controllers, not just online connectivity, and not just backwards compatibility. Nintendo seems to be taking much more into consideration than Microsoft or Sony, so I wouldn’t go around blasting them for their innovative (albeit risky) controller design and assuming that it will solely determine the outcome of it’s success.
  • Bertrand Le Roy said on Friday, September 1, 2006

    For some reason, Dustin's comment was eaten by Community Server (again). Here it is as salvaged from my mailbox. Not sure it was worth salvaging but for the sake of freedom of speech... "Dustin Halstead said: Holy crap Bertrand! It sounds like you read only what you wanted to read. If you don’t think that my comments have deep rooted foundation, then you lack the understanding to make “game predictions.” Allow me to provide some backup to my “claims”: >> Sony has a "poor track record for building quality electronics"? --- um yeah. The first PS1 systems overheated themselves. The original PS2 design has suffered from constant lens failures and featherweight controllers that “rattle” and exhibit dead buttons after extended use. The slim PS2 had overheating adapters, resulting in Sony recalling/replacing around 960,000 adapters (Of course the Xbox had it fair share of recalls due to fire hazards as well). The PSP is the most flimsy handheld system to date (unless you want to call the Noki N-Gage a handheld system … which would be a joke) … not to mention, the PSP cases (that encompass the UMD) are poorly made and have a tendency to fall apart, dead and/or lit pixels, poor screen durability, and self ejecting UMD (if the unit is ever twisted … which shouldn’t have been possible in the first place). Also, when G4 performed “stress tests” on the GameCube, PS2, and Xbox. The PS2 broke into pieces after test one … the Xbox held up a little better … but the GameCube was the ONLY system that survived every test (although these tests were extreme, you can easily see the flimsiness of the PS2). You can watch it here (Or search for: GameCube vs PS2 vs Xbox): http://www.youtube.com/watch?v=PUWFpZ7DksI Do your homework pal … Case closed. >> Nintendo has a "history of poor decisions"? --- Obviously most companies DO make poor business decisions from time to time, my point was, it seems they learn from it where-as Microsoft and Sony have NOT. >> "Microsoft hasn't realized [gamers cannot live on MMOs alone] (they still think IE6 is 'good enough')". --- Now you’re misquoting me. I said: “Networking gamers and providing online play is a definite plus, but gamers cannot live on MMOs alone.” I’m simply stating that you can’t sell a console with online capabilities alone (there has to be more to offer)… and that encompasses a lot more than World of Warcraft type games. Concerning Microsoft … Internet Explorer 6 turned 5 YEARS OLD on Aug 28, 2006 ... 4 days ago. Webdesigners (I’m one myself) are forced to use code hacks and can’t embrace the full CSS support that EVERY OTHER BROWSER has. Let’s not even mention the poor OS support M$ has shown over the years (WindowsME anyone?). Strange how Mozilla can out-perform a company that has enough money to buy and sell them 100 times over. Although I will admit that Microsoft has shown better support towards the Xbox … which is kinda sad. Although, It’s probably because Microsoft actually has competition in the console arena … so maybe if the 'Google OS' rumors come true, M$ will finally get on the ball. Also, If you haven’t seen the IE7 blog, now would be a good time: http://blogs.msdn.com/ie/default.aspx (See what I mean? You can actually feel the disgust from webdesigners everywhere.) Although Nintendo has made mistakes, they’ve never done anything as obviously and as consistently retarded as Sony or Microsoft … such as piss off EVERY person that uses their system. Nintendo may disappoint, but never have they created the hatred that exists for Microsoft. >> So you are both waaaay off topic. --- Then you missed my point completely. The point I was making is that MORE innovation has to exist than better graphics. It comes down to many factors … not just controllers, not just online connectivity, and not just backwards compatibility. Nintendo seems to be taking much more into consideration than Microsoft or Sony, so I wouldn’t go around blasting them for their innovative (albeit risky) controller design and assuming that it will solely determine the outcome of it’s success."
  • Bertrand Le Roy said on Friday, September 1, 2006

    First, Dustin, let me tell you that I love how your opening comment amounts to saying that if I don't agree with you, I'm not qualified or too dumb to make ""game predictions"". The quotes here are yours. I don't try to "predict" anything. This is my blog and that makes me perfectly qualified to give my opinion here. I don't expect everybody to agree with me and I may be wrong on a lot of things (I know I've been on more than a few occasions). You, on the other hand, are a guest here. Your claim about Sony was not exclusively about game consoles but about electronics in general. Their consoles may not be the most robust things they built, but consoles are sold at a loss, so you can't really expect the same quality they put into their TV sets for example. I don't know what their return numbers are on the PS2 or the PSP and they may be higher than the other guy's, that's entirely possible, and I concede you that point if it's the case, but don't say that Sony in general doesn't know how to build good electronics because that's just not true. The G4 stress tests (which I had already seen) were a *joke*. Didn't you notice the funny german accent and stuff? Man, here I am, defending Sony. Who would have thought? (Oh, and I'm not your "pal".) I don't know about Sony (but you may want to check this piece in Wired: http://www.wired.com/wired/archive/14.09/sony.html?pg=1&topic=sony&topic_set= ) but saying that MS doesn't learn from its mistakes is unsubstantiated BS. Putting "not" in uppercase doesn't bring more weight to your argument. "M$"? What's that? Oooh, I get it. How clever. You replaced the S with a dollar. I'm not especially defending IE and the lack of evolution it's showed over the last few years. That was a very bad thing for the industry. I was just answering your "they still think IE6 is ‘good enough’" remark, which is just plain wrong. They just don't or IE7 wouldn't exist. I agree that the team started working on it waaaay to late and that there is still a lot of work to do. But as a web developer myself I'm a lot more annoyed by Safari than I am by IE. But your mileage may vary. Saying that Sony and MS pissed off "EVERY" person that uses their system is completely out of proportion. Think about it for just a minute. Would both companies have any customer left if that were the case? I just think that both are companies that some people love to hate (partly because they are so huge) and that those people are very vocal while the immense majority of their customers are just satisfied (silently). But then again, I'm biased, I work for Microsoft on a product that I believe is a good one. You're right about this console war not being about just one thing, but you have to admit Nintendo centered its communication around the controller. That's what I'm doubting. You're doubting the 360 focus on online play, fair enough.
  • EMCF said on Wednesday, September 6, 2006

    I'd like to pipe in for a moment, the Wii-mote (as it's affectionately being called by some) does in no way need to be waved around like you're retarded. The motions can be large and craz-o, or small and refined. No more than you naturally move the controller as you play games with a normal controller. You'll still be able to lay on your back with the controller on your stomach for most games. Something like Wiisports might require an upright stance at first, but you will learn to play those too on your back. Though it might take away from the realism (baseball is played standing up, not on a couch :D).
  • Bertrand Le Roy said on Wednesday, September 6, 2006

    Yes, I've read that argument a lot, but there's still something bothering me: the smaller the movements, the more precise the detectors need to be. This kind of device has been notoriously imprecise in past attempts so while Nintendo may have perfected the technique, it remains doubtful to me you can have both precise control and small amplitude movements. But yes, until we get a chance to test it (which only Reggie knows when that may be) we won't know for sure. As I've said before, all this is only conjectures and I may very well be completely wrong.
  • Bertrand Le Roy said on Wednesday, September 6, 2006

    Then again, the Gyration remotes are fairly precise even with relatively small movements, so yes, why not? I guess we'll see how the games exploit that.
  • STFO said on Saturday, September 23, 2006

    I think the Wii, is aimed for a different audience. PS2 and Xbox are mostly played by teenagers and older men. But this can bring in children and the elderly. Also I think they will have normal games as well. Because they also have an anologue stick (whatever you call them)
  • Atlas and more said on Thursday, May 17, 2007

    ... for anything else than aiming and frantically moving up and down. In other words, slow movements