In this post, the Penny Arcade guys make the point that beyond instrument capability, what we really need is song compatibility between the two. Beyond the licensing nightmare that would probably represent for both games publishers, this resonated really well for me. Here’s why and why it makes perfectly good business sense below the apparent “yeah, right, you wish” appearances.
I really, really like a good puzzle game. So when I saw Braid announced and read the raving critics, I was quite sure this was a game for me. I really wanted to like it. Then I downloaded the trial version... and pretty much hated it.
Ever since it came out, it seems like Wii Play has been somewhere on top of sales charts and even managed to be the #2 top-seller of 2007 in the US. Let's be clear about this: even if it looks like a good deal, being only $10 above the price of a standalone Wiimote, it really isn't. It would be a good deal *if* Wii Play itself was worth $10, which it isn't by a very large margin (i.e. at least $10). As a matter of facts, if you gave me $10 to play this thing (which I refuse to call a game), I would decline. And I want the fifteen minutes I spent trying to play it back.